Your Thoughts on 1.05?

Posted by Member douvinsky on 10/14/12 01:46 AM #26
Posts: 1445

Oh. I was thinking with 1.05, there would be more supply from more players and easier farming, and also increase in the quality of 58+ loots. Also legendaries supply will be doubled for the same player base.

But there are items which might be more in demand after 1.05. Higher quality items?
Posted by Member ecocd on 10/14/12 07:34 AM #27
Posts: 1059

Within the first 24-48 hours, I believe there will be a spike in demand. After that, I would think it will drop again, but for the first bit, there could be a surge in AH activity before all the new items flow in. I'm going to be looking to post whatever I have worth selling on Monday after work to see if I can get a bidder Tuesday evening.
Posted by Member Khan on 10/14/12 06:22 PM #28
Posts: 1195

Got some gold banked up and ready for sale. I'm hoping the price will hit above $1.50/million for at least a week.
Posted by Admin DHAdmin on 10/14/12 06:25 PM #29
Posts: 938

@khan if it does... I just might have to sell my 400m!
Posted by Member Khan on 10/14/12 06:30 PM #30
Posts: 1195

@anuiran I've got a shy under 350m. I assume it would be a difficult decision especially if you see some godly 6cc/50cd rings for about 50m a piece and an amulet with 100CD for around the same price.

Edit: changed to 6cc as its supposed to be the highest.

Side note: Thats a full 36% or so possibility that a ring can roll 4.5cc or higher. This is opposed to the current stat of 12.5% that can roll at the max rate of 4.5cc.
Posted by Member zerokewl on 10/14/12 06:57 PM #31
Posts: 816

I finished my IK 5 piece, but have been holding off on jewerly awaiting the.patch. hope I have enough money for an upgrade! Liking the 50mil note as I have 50mil left.
Posted by Admin DHAdmin on 10/14/12 06:59 PM #32
Posts: 938

I need to update max stats for 1.0.5 as many items can roll higher once the patch hits. Atleast for me if I see a huge increase in gold price I will just sell it. Other than this patch gold can only go down, may as well profit and buy back at 1/3rd the price.
Posted by Member Khan on 10/14/12 09:53 PM #33
Posts: 1195

@anuiran Very true. Although my emotional buying side may give in...
Posted by Member whirlingd17 on 10/15/12 09:30 AM #34
Posts: 24

@anuiran

Just a few questions, regarding 1.05. So your data correlates well with what I had suspected in my previous post. I agree with you that monster density should play a roll, and as far as that is concerned I agree that Act III is more dense than Act I, but I think it matters a lot on which quests you are doing, the Festering Woods, the Watchtower, and Cursed Hold to the Butcher are very dense and short compared to Heart of Sin quest. I find it a lot easier and quicker to get the 5 NV stack in Act I compared to Act III. Also running a less dense quest provides you with time for health and resource regeneration, at the expense of less treasure/minute.

I also agree with you as far as a player should take on challenges that fit their damage output. If you are easily and consistently dealing +100K damage and rarely repairing your equipment then you are right, for the bonuses that Act III provides, more experience, it is better for that player. They way I read the posts from Bilizzard is that drop rate is the same in Inferno, period. But here is my problem, I am consistently dealing 33K with 400+ resists and 230% MF before stacks, I die at least once per each level of the Heart of Sin quest. Doing the Act I farming run described above, I die 1 out of every 2 Full Runs , usually against the Butcher. I figure if you are nearing end-game gear and farming Act III looks attractive, but if you are still looking for end game gear Act I MP 4 looks much more attractive. Opinions, advice? Love to here what others have to say. Good discussion.
Posted by Member Khan on 10/15/12 09:52 AM #35
Posts: 1195

@whirlingd17 I'm definitely going to try and farm A1 at MP7 (maybe above) just so I don't have to deal with fast/jailer/molten/frozen phasebeasts and succubus on a regular basis.
Posted by Member j3poysy on 10/15/12 09:54 AM #36
Posts: 25

I guess my question would be... is MP 1 Act 1 Inferno = MP 1 Act 3 Inferno in terms of monster damage. I know there are some monster skills that make Act 3 hit harder and all. But does it make the change in monster level in Act 1 due to MP 1 put it in par with Act 3?
Posted by Admin DHAdmin on 10/15/12 11:52 AM #37
Posts: 938

Posted by j3poysy at 10/15/2012 09:54 AM

I guess my question would be... is MP 1 Act 1 Inferno = MP 1 Act 3 Inferno in terms of monster damage. I know there are some monster skills that make Act 3 hit harder and all. But does it make the change in monster level in Act 1 due to MP 1 put it in par with Act 3?


From my testing I would say yes.

Posted by whirlingd17 at 10/15/2012 09:30 AM

@anuiran

Just a few questions, regarding 1.05. So your data correlates well with what I had suspected in my previous post. I agree with you that monster density should play a roll, and as far as that is concerned I agree that Act III is more dense than Act I, but I think it matters a lot on which quests you are doing, the Festering Woods, the Watchtower, and Cursed Hold to the Butcher are very dense and short compared to Heart of Sin quest. I find it a lot easier and quicker to get the 5 NV stack in Act I compared to Act III. Also running a less dense quest provides you with time for health and resource regeneration, at the expense of less treasure/minute.

I also agree with you as far as a player should take on challenges that fit their damage output. If you are easily and consistently dealing +100K damage and rarely repairing your equipment then you are right, for the bonuses that Act III provides, more experience, it is better for that player. They way I read the posts from Bilizzard is that drop rate is the same in Inferno, period. But here is my problem, I am consistently dealing 33K with 400+ resists and 230% MF before stacks, I die at least once per each level of the Heart of Sin quest. Doing the Act I farming run described above, I die 1 out of every 2 Full Runs , usually against the Butcher. I figure if you are nearing end-game gear and farming Act III looks attractive, but if you are still looking for end game gear Act I MP 4 looks much more attractive. Opinions, advice? Love to here what others have to say. Good discussion.


For players less geared I am sure Act 1 will be a more attractive option just due to the type of monsters that spawn there. Indeed Act 1 runs are quicker to get 5 stacks. But I still feel like Act 3 is superior once you have the 5 stacks in terms of overall experience and potential for loot to drop. More monsters = more loot and the fact I don't have to remake games and get 5 stacks as often in Act 3 is small benefit.


Honestly I feel like every act will be worth doing and I will be jumping around more based on what I feel like doing than what it is 100% optimal.

PS: I am sick, someone make me chicken noodle soup please :(
Posted by Member whirlingd17 on 10/15/12 12:05 PM #38
Posts: 24

@khan

Act I with increased @ mp4 will be what I try first...then I'll up as far as I can manage. What kind of gold drops are you guys getting? I have not seen a pile in the 2K range yet, ever.

@anuiran

Density = loot. Does it matter what type of monster it is normal, champion, rare or minion? What would be nice to see what area has the highest density of treasure goblins and replenshment chests! That would be the spot to farm.
Posted by Member Khan on 10/15/12 12:10 PM #39
Posts: 1195

I see 2k piles now in all acts in 1.0.4 when I run with a Sun Keeper on both me and my Templar.
Posted by Member j3poysy on 10/15/12 12:44 PM #40
Posts: 25

@anuiran

Get well bro, appreciate your answer!

I have one more question with MP. Remember back in 1.04, when Blizzard decided to nerf various acts in terms of damage and health? Is this also taken into consideration in patch 1.05?
Posted by Admin DHAdmin on 10/15/12 12:51 PM #41
Posts: 938

Any previous changes have not been "unnerfed". It's only taking current monsters and increasing their damage and health.
Posted by Member sabin on 10/15/12 02:30 PM #42
Posts: 338

@whirlingd17 I feel like A1 is better for elite density, while A3 is better for white mob density. A3 can't really compete with the ease of finding elites in festering woods/watchtower, while A1 doesn't have many places that match the white mob density of the bridge/fields/crater. I haven't played the PTR, but I'm guessing that A1 will be better for loot, while A3 will be better for paragon exp. Of course it really will depend on your preferred playstyle which act is best.

Posted by DHAdmin at 10/15/2012 11:52 AM

Honestly I feel like every act will be worth doing and I will be jumping around more based on what I feel like doing than what it is 100% optimal.


It's too bad nothing is changing to make A4 more appealing. The silver spire levels are some of the most exciting zones I've played. I think it's the combination of the giant mallet lords, the angels that dash at you from all over, and the meteors being cast at you pretty much from off screen.

And I hope you feel better before the patch goes live!
Posted by Member zerokewl on 10/15/12 04:49 PM #43
Posts: 816

All acts get farmed now for the infernal machine pieces. I know that is my plan.
Posted by Member douvinsky on 10/16/12 05:31 AM #44
Posts: 1445

I plan to first try Act II, VOTA -> RTA -> BCM......and perhaps visit the Stinging Woods's Ruin (check both sides..using RTA waypoint and BCM waypoint) for the R chest.
Posted by Member NightCrawler9 on 10/16/12 04:06 PM #45
Posts: 444

It's probably easy to find this out myself, but oh well. Has it been confirmed if magic find affect the rate of keys dropping?
Posted by Admin DHAdmin on 10/16/12 04:07 PM #46
Posts: 938

As far as I know just 5 stacks and MP level.
Posted by Member shniggies on 10/17/12 01:27 AM #47
Posts: 909

mmm so not sure wth is going on... but i'm getting completely owned in the new patch.... i changed to ww instead of sc, traded out prismatic for shocking aspect, and im getting pwned on mlvl 4... i thought 3 was supposed to be the "normal" act 3 in 1.04? how can a bump in 1 mlvl make such a big diff.... argh... not criting enough...
Posted by Admin DHAdmin on 10/17/12 01:32 AM #48
Posts: 938

I really don't think MP4 is the old Inferno, it seems tougher for me also.
Posted by Member Buzzell on 10/17/12 05:14 AM #49
Posts: 296

@khan Don't do it.
Posted by Member douvinsky on 10/17/12 05:32 AM #50
Posts: 1445

I started my first Act 3 run in 1.05 using MP2, without changing any gears or skills set up on my monk. My feeling was that the monsters couldn't really hurt me, while it took me a little bit (just a little bit) longer to down them with 90k DPS.

Then I re-run Act 3 MP2, but using MoC Overawe instead of MoE BL. Things became quicker.

Maybe I will try MP3 with MoC......trying to see which is the 'farming sweet spot' for me. Haven't tried Act 2 as I originally planned to.

(edit: Tried MP3, didn't like it, slowed down my farming pace. So, MP2 is the sweet spot for me for now, Act 3 wise)

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