Rate my survivibility!!! (I know it isn't great)

Posted by Member Baldy on 11/28/12 04:10 PM #1
Posts: 706

I usually run different skills than the ones listed... I must have been in the middle of changing from TF EXP farming to Uber/key farming gear when the snapshot occured.

Check me out and have at it!!

This is my usual build.

Any advice as to what skill changes/gear upgrades I should be attaining would be very helpful.

@Metta, I'm looking at you buddy for some input. You guru you. ;-)
Posted by Member sabin on 11/28/12 04:32 PM #2
Posts: 338

You should definitely swap guardian's path for STI. According to this eHP calculator, assuming it's accurate:
_________________________________________

With guardian's path your eHP is:
238k without dodge
527k with dodge

With guardian's path and a mob under resolve:
298k w/o dodge
659k with dodge
_________________________________________

With STI (and no guardian path) your eHP is:
282k without dodge
530k with dodge

With guardian's path and a mob under resolve:
353k w/o dodge
663k with dodge
_________________________________________

So even if you factor dodge into your eHP, STI actually helps a bit more than guardian's path. If you then consider that you can't dodge elite affixes, reflect damage, etc, you can see there's a huge boost in eHP from STI. With your current gear, there's no benefit to using GP over STI.
_________________________________________

I just realized that I didn't remove Mantra of Healing in the eHP calculator, so your numbers will be slightly lower with overawe, but the comparisons I made will still apply.

If it helps to compare my WZ's eHP vs elites with a life gem in helm:
414k w/o dodge
481k w/ dodge

With a single cast of diamond skin (21k hp):
682k w/o dodge
793k w/ dodge
Posted by Member douvinsky on 11/28/12 06:23 PM #3
Posts: 1445

@Baldy

Nice off-hand!

Not a guru here, but I would simply load more vitality on EF and Vile Ward if possible. LS on belt is nice, but we are monks so not in this patch.

While you, and other monks are at here, maybe I can ask something about the skill "Deadly Reach" - Foresight Rune (The Third Strike increases the damage of all attacks by 18% for 30 seconds). I saw that you are using this skill. My question is, how does it function, and what is the best way to lay out our attacks? I recently stole / copied this skill from @mowuffe (but haven't got the chance to talk to him in game). Do you have to strike the same target for all the three consecutive strikes? I often strike a big target 3 times, then cast BF - FiTL to increase the weapon damage by 15%, then cast/ re-cast the SW. Not sure if the sequence of casting DR/ BF has any impact - I haven't really done a test, but I do notice my DPS could increase from 151k to 241k (presumably from 15% modified by AS 17%, then 18% from DR-FR), so it is kind of a sweet boost.
Posted by Member sabin on 11/28/12 06:41 PM #4
Posts: 338

@douvinsky Others can correct me if I'm wrong, but I believe SW damage will not change when you refresh it before it ends. And I think that you only have to hit something with the 3rd hit of deadly reach for it to give the bonus (not sure if urns count or it has to be a mob).
Posted by Member douvinsky on 11/28/12 07:02 PM #5
Posts: 1445

@sabin

Thanks. SW damage won't be refreshed? Aww.
Posted by Member yoyo on 11/28/12 07:08 PM #6
Posts: 191

@baldy

Do some runs with me and lets find out. I promise it wont hurt (much). Just ask @douvinsky. Seriously, I'd be willing to work with you to test survivability/xp efficiency on all levels. I'm interested in that kind of geeky stuff. lol
Posted by Member douvinsky on 11/28/12 07:17 PM #7
Posts: 1445

@Baldy

What @yoyo said is true. He is interested in those geeky stuff.
Posted by Member Baldy on 11/28/12 07:37 PM #8
Posts: 706

Posted by douvinsky at 11/28/2012 06:23 PM

@Baldy

Nice off-hand!

Not a guru here, but I would simply load more vitality on EF and Vile Ward if possible. LS on belt is nice, but we are monks so not in this patch.

While you, and other monks are at here, maybe I can ask something about the skill "Deadly Reach" - Foresight Rune (The Third Strike increases the damage of all attacks by 18% for 30 seconds). I saw that you are using this skill. My question is, how does it function, and what is the best way to lay out our attacks? I recently stole / copied this skill from @mowuffle (but haven't got the chance to talk to him in game). Do you have to strike the same target for all the three consecutive strikes? I often strike a big target 3 times, then cast BF - FiTL to increase the weapon damage by 15%, then cast/ re-cast the SW. Not sure if the sequence of casting DR/ BF has any impact - I haven't really done a test, but I do notice my DPS could increase from 151k to 241k (presumably from 15% modified by AS 17%, then 18% from DR-FR), so it is kind of a sweet boost.


I actually start with the DR attack with my inv. tab open and once I see the boost on my sheet I close it and commence to some serious ass whoopin' with FoT attacks. If enough time has elapsed (I wish there was a timer for this) I check the sheet again and pop another DR attack. I really like this functionality, because, if I have molten/desecrator/plagued packs I can dance around them with DR and get decent amount of damage done without getting raped like I would if I was standing in a puddle of "Crap, I died again". I only started using this rune with DR a few nights ago.

Posted by yoyo at 11/28/2012 07:08 PM

@baldy

Do some runs with me and lets find out. I promise it wont hurt (much). Just ask @douvinsky. Seriously, I'd be willing to work with you to test survivability/xp efficiency on all levels. I'm interested in that kind of geeky stuff. lol


I'll be on tonight when I get home from work. 12:30 EST am. It'll be fun to do a little testing and figure out what works better.
Posted by Member yoyo on 11/28/12 07:39 PM #9
Posts: 191

@douvinsky

Thanks for confirming my geekiness... LOL is that even a word?
Posted by Member Baldy on 11/28/12 07:42 PM #10
Posts: 706

Posted by sabin at 11/28/2012 06:41 PM

@douvinsky Others can correct me if I'm wrong, but I believe SW damage will not change when you refresh it before it ends. And I think that you only have to hit something with the 3rd hit of deadly reach for it to give the bonus (not sure if urns count or it has to be a mob).


I think it's a mob you must attack for the bonus to activate. Will have to try it later...

I have noticed, rather happily, that when I am in full Inna's for TR farming, I can keep popping SW indefinitely as it only costs 5 spirit. It keeps the third stack up forever!!

Also I am forgoing the Viles for a sweet pair of shoulders that I am bidding on now. 50 less dex but 130 vitality will make a pretty good difference. The rest of the stats are eerily similar to my monk's Viles.
Posted by Member yoyo on 11/28/12 08:24 PM #11
Posts: 191

@baldy

I'll be sleeping by 12:30 EST. Are you a second shift guy? I would love to test things with you, we just got to be in the same time frame. I'm a business owner so I'm in and out alot but typically I'm around 8 am to 11:30 pm unless I have my son.
btw. all times EST
Posted by Member Baldy on 11/28/12 09:09 PM #12
Posts: 706

Posted by yoyo at 11/28/2012 08:24 PM

@baldy

I'll be sleeping by 12:30 EST. Are you a second shift guy? I would love to test things with you, we just got to be in the same time frame. I'm a business owner so I'm in and out alot but typically I'm around 8 am to 11:30 pm unless I have my son.
btw. all times EST


I'm up around 8 a.m. so maybe ill catch you sometime in the am! Yes I am a second shifter ;-)
Posted by Member Baldy on 11/29/12 11:19 AM #13
Posts: 706

Anyone else want to chime in on some gear issues I may need to switch up?

@Sabin I changed to sti and am happy to report it appears to have made a huge difference! Thanks for the advice!
Posted by Member mowuffe on 11/29/12 11:25 AM #14
Posts: 116

@baldy give a try to beacon of ytar instead of resolve, i do liek having serenity and blinding flash more often
Posted by Member sabin on 11/29/12 11:41 AM #15
Posts: 338

Posted by mowuffe at 11/29/2012 11:25 AM

@baldy give a try to beacon of ytar instead of resolve, i do liek having serenity and blinding flash more often

I'm assuming that's more for solo play? 20% reduction for your whole group is pretty sweet.
Posted by Member mowuffe on 11/29/12 11:49 AM #16
Posts: 116

@sabin, i didnt realise it was for the whole group! is it? then yeah i guess it can me better.

but even then, having more "stuns" can be really usefull if you dont have 3 cm wizz
Posted by Member sabin on 11/29/12 12:14 PM #17
Posts: 338

@mowuffe I haven't tested it, but I think the wording implies that it is for the group. "Reduces enemy damage by 25%" instead of say Jungle Fortitude "Reduces all damage taken by you." I would think resolve and bad medicine count as debuffs to the enemy, rather than buffs to your individual character.
Posted by Member zerokewl on 11/29/12 06:59 PM #18
Posts: 816

Posted by yoyo at 11/28/2012 07:08 PM

@baldy

Do some runs with me and lets find out. I promise it wont hurt (much). Just ask @douvinsky. Seriously, I'd be willing to work with you to test survivability/xp efficiency on all levels. I'm interested in that kind of geeky stuff. lol


This open to others? My dps has increased a TON recently, but survival has faded way too much.
Posted by Member yoyo on 11/29/12 10:08 PM #19
Posts: 191

@zerokewl

By all means, hit me up and I'll help in any way that I can.

Just by taking a quick look at your profile. It seems you have sacrificed survivability for DPS by not going with the full IK set. I know I must sound like a broken record by now but you just cant dismisss the 5 life per fury spent (think about that for a sec) and 2 fury regen that the full set gives you.

Yes, once you get to higher levels you can move out of the IK set but unless you are Paragon 60 or above you need to stick with the tried and true. (full disclosure) yes I use a mempo with crit and Zuni's Journey when I go for MP10 uber runs but when I am farming/leveling the IK set can't be beat. I also have a nice Witching Hour belt that I would love to use for the DPS but the combination of the full IK bonus and the loss of 3% life steal prevents me from using it for now.

WW Barb is all about fury regen. Where is your's coming from?
Posted by Member zerokewl on 11/30/12 04:54 AM #20
Posts: 816

Really don't have much fury problems. I did have full IK, but it was very bad dps wise due to cost of good IK pieces.

Funny you mention WH. I just won one for 11.5 and relisted it for 17 million and it sold in 8 hours.

Might try the same with my ice climbers as I hate moving so slows.

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6 users posted in this thread: Baldy, douvinsky, mowuffe, sabin, yoyo, zerokewl

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