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Posts: 1195
@eastdragon42 It would be this combo for the Scoundrel that I use for my wiz on MP10.
I like the massive DPS passives and actives on the DH. I'm still trying to find how survivability synerginezes (that is a corporate banking word that I don't believe truly exists but you know what it means) with the DPS. It may be a gear-centric issue. |
DH Experimenting
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Posts: 413
Yes, that's the one! The Buriza-Do Kyanon! (No way in heck I'll ever remember that name...hahahaha) I think you meant synergizes? Then again, maybe that's not a word either... :0 Looking at your gear, you seem to have very good stuff (much better than mine IMHO), so I can't imagine you having too much difficulty in surviving. Just looking at your armor & resistances, you definitely don't look like a glass cannon DH to me. With Shadow Power Gloom on, I imagine you can tank MP5~6 comfortably well, correct? |
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Posts: 600
Any idea if you're using templar follower and you're using his Intimidate skill whether this will trigger Cull of the Weak?
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Posts: 413
I haven't tested it or anything, but I would assume yes. http://us.battle.net/d3/en/forum/topic/5793969356 |
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@eastdragon42 I can survive OK on 4 and even tried A1 MP10 with some interesting success (still haven't passed inferno as I keep trying new builds out and goof around looking at her butt while playing). I guess I'm unaccustomed to the duality of hatred/discipline and how it "synergizes" with the character. I'll keep playing. But not too much because I don't want the other wizards to get too far past me.
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Posts: 338
I'm more afraid of your DH passing my WZ before I pass yours. |
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Posts: 413
I just noticed you switched out your manticore for a calamity. Since your calamity has such a high (48%) chance of marking your target with Marked for Death anyway, you might consider freeing up your Marked for Death skill & putting something else more useful in there. Sentry, Caltrops, Spiked Traps, Preparation -- all would be pretty good, I think. Or maybe even Rain of Vengeance / stampede for free massive DPS & crowd control every 30 sec. |
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@eastdragon42 Ah, thats how it works? So how does it know which rune to use? I thought I had to have that in a slot with a specific rune.
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Posts: 413
The ability on the bow doesn't use a rune; it's the default skill (+12% damage to target) w/o a rune basically. Try switching the Marked for Death skill out & just go shoot some stuff--when the 48% chance is activated via your bow, you'll see the "Marked" icon above your target... :) However if you *really* like the Grim Reaper rune (where the extra bonus damage is divided among all enemies within 20 yards), then you'll have to keep that in a slot. |
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Yeah, I see the mark now but I always thought it was because I had the ability slotted. Now that I don't need it, I'll definitely find something that adds additional value to the build. |
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Posts: 413
Considering the fact that you have an 81% attack speed increase, which I'm guessing puts you at close to 4 attacks/sec, I'd probably strongly consider using Sentry w/ the damage reduction rune (if you need survivability) or the rockets rune (if you want even more DPS). With two sentries out, you'll have massive amounts of arrows flying everywhere...or even three sentries out if you can somehow squeeze in the Custom Engineering passive... ;) |
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Posts: 1195
@eastdragon42 3 sentries with grenades and cluster arrow...Sounds like an orgy of death. I like it.
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Posts: 413
hahaha, just discussing this "orgy of death" with you makes me want to experiment some more w/ my DH's skills... ;) I wonder how much better or worse off your DPS output would be if you threw in the Ballistics passive somewhere & used Sentry w/ Spitfire and Cluster Arrow w/ Shooting Stars. Massive array of arrows & rockets shooting everywhere FTW...? :) |